About the Game
Thru-Hiker's Journey is a backpacking simulation game on the Appalachian Trail for Android and iOS. You start hiking at Springer Mountain and try to survive all the way to Mt. Katahdin. Budget your resources and make careful decisions at shelters and towns. Plodding along down the trail, everything seems fine. Then disaster strikes! A rattlesnake bite, lyme disease, or even an untimely sunburn can ruin your chances of seeing Katahdin.
- Real life town and shelter names and distances
- Northbound and Southbound hiking options
- 16 different playable characters
- Dozens of gear choices - backpacks, trekking poles, etc.
- Nature scenery that changes with the seasons
- Special moments at famous trail landmarks
- Trail name generator
For media inquiries, bug reports, and other requests, send an email to firstname.lastname@example.org
More Game Info
The game was released as a free app on the Google Play Store and Apple App Store. It contains optional video ads and in-app purchases to unlock additional characters and gear choices. 10% of all profits from the game will be donated to the Appalachian Trail Conservancy as a way to thank the community.
Thru-Hiker's Journey was designed, developed, and produced by Brad Allmendinger, the one man team of Headlamp Studios, LLC, over the course of 9 months. It is the first game released by the studio.
The mobile game is a more complex, polished version of a precursor web game that was released in 2013. The web version has over 60,000 lifetime plays, which is remarkable for a game with no graphics or marketing.
The gameplay was originally based on the classic educational game, Oregon Trail.
Brad is a web developer and consultant who lives in Charlotte, NC. He graduated from Virginia Tech with a degree in Computer Engineering in 2009. He is engaged to be married in early June and his fiancee will be very excited when the game is finally released so he can assist more with wedding planning.
He enjoys backpacking and tries to get on the trail for several weekend hikes each year. He has never attempted a thru-hike, despite intending to do so several times. He does appreciate the irony that he spent 6+ months developing a game about thru-hiking, rather than just experiencing thru-hiking in real life.